
Star Wars: Rise of the Resistance is less like a traditional Disneyland ride and more like walking into the middle of a Star Wars movie.
Guests begin as Resistance recruits on Batuu before boarding a transport ship, getting captured by the First Order, encountering stormtroopers and eventually escaping aboard a trackless ride vehicle. The attraction uses multiple ride systems, large physical sets, Audio-Animatronics, projection effects and a small drop to create one of Disneyland’s most elaborate experiences.
Riders must be at least 40 inches (102 cm) tall. Disney currently classifies Rise of the Resistance as a Small Drops, Thrill Ride, Dark, Loud and Scary attraction.
For families, however, the most important thing to understand is this:
The physical ride is not especially extreme.
The story and atmosphere are what can make Rise of the Resistance feel intense.

Star Wars: Rise of the Resistance Live Wait Time
Star Wars: Rise of the Resistance at a Glance
| Ride detail | Information |
| Park | Disneyland Park |
| Land | Star Wars: Galaxy’s Edge |
| Height requirement | 40 inches / 102 cm |
| Attraction type | Immersive multi-system thrill attraction |
| Experience | Walk-through scenes, transport, trackless ride and drop |
| Approximate experience time | About 18 minutes once the main experience begins |
| Thrill level | 3 out of 5 |
| Scare level | 4 out of 5 |
| Drop level | 2 out of 5 |
| Motion-sickness risk | 2 out of 5 |
| Sensory level | 5 out of 5 |
| Physical effort | 1 out of 5 |
| Lightning Lane | Single Pass and Premier Pass |
| Lightning Lane Multi Pass | Not included |
| Single Rider | Not offered |
| Rider Switch | Yes |
| Accessibility | Transfer from wheelchair/ECV required |
| Best for | Star Wars fans, school-age kids, tweens, teens and adults |
| Disneyland With Dad rating | 5 out of 5 Mickeys |
| Recommended maximum standby wait | About 60 minutes |
Rise of the Resistance is currently Disneyland Park’s Lightning Lane Single Pass attraction. It is not included with Multi Pass, although Premier Pass includes it.
Dad’s Verdict
Rise of the Resistance is one of Disneyland’s best attractions.
Period.
The scale is enormous, the story begins long before you sit in the final ride vehicle and the line between “queue,” “preshow” and “ride” eventually becomes almost meaningless.
For kids, however, this attraction deserves more preparation than the 40-inch height requirement might suggest.
Best for: Star Wars fans, adventurous school-age kids and families who enjoy immersive attractions.
Dad’s strategy: Make this one of your highest priorities. Rope drop can work, but attraction reliability can complicate that strategy. Lightning Lane Single Pass can be worth considering if Rise is a must-do and you want more certainty.
Worth repeating? Absolutely.
Skip it for now when: A child is frightened by stormtroopers, interrogation scenes, darkness, loud battles or the feeling of being captured.

Plan Your Mission
Overview | Height Requirement | Kids | Is It Scary? | The Drop | Motion Sickness | What Happens | Best Time to Ride | Lightning Lane | Rider Switch | Accessibility | Parent Tips | Smugglers Run Comparison | History & Trivia | FAQs
What Is Star Wars: Rise of the Resistance?
Rise of the Resistance is a story-driven attraction that places guests directly inside a conflict between the Resistance and the First Order.
You are not simply boarding one ride vehicle.
The experience includes several distinct stages:
- A Resistance base on Batuu
- A mission briefing
- A transport ship
- Capture by the First Order
- A massive Star Destroyer hangar
- First Order interrogation
- An escape
- A trackless ride vehicle
- AT-AT walkers
- Kylo Ren
- A space battle
- A small drop
- Escape back to Batuu
The attraction’s greatest trick is that these pieces feel like one continuous story rather than a collection of separate ride systems.
What Is the Ride Like?
Guests can expect:
- Extensive indoor and outdoor queue areas
- A Resistance mission briefing
- A standing transport experience
- Motion during the transport sequence
- Stormtroopers
- First Order officers
- A Star Destroyer hangar
- Walking between show scenes
- An interrogation sequence
- An eight-passenger trackless ride vehicle
- Sudden turns
- Backward movement
- Loud blaster effects
- Large AT-AT walkers
- Kylo Ren
- Darkness
- A brief drop
- Simulator-like movement during the finale
The actual trackless ride portion is relatively smooth.
The overall experience feels much more intense because so much happens around you.

Watch the Full Ride
Rise of the Resistance is physically manageable for many younger riders, but the First Order scenes, darkness and loud effects can feel intense. Watch the full experience first if you are unsure how your child will react.
What Is the Height Requirement for Rise of the Resistance?
Guests must be at least 40 inches (102 cm) tall.
That puts Rise of the Resistance at the same minimum height as:
- Big Thunder Mountain Railroad
- Space Mountain
- Tiana’s Bayou Adventure
- Star Tours
But height alone is not a good measure of whether a child is ready for Rise.
A 40-inch child may be physically tall enough while still finding the First Order portion terrifying.
Dad’s tip
Ask yourself two questions:
Is my child tall enough?
and
Will my child enjoy being captured by stormtroopers?
Those are very different questions.

Is Rise of the Resistance Good for Kids?
Disneyland With Dad kid rating: 4 out of 5
For adventurous kids, yes.
For nervous kids, this one deserves careful consideration.
Kids may love:
- Star Wars characters
- BB-8
- Resistance ships
- Stormtroopers
- Droids
- AT-AT walkers
- Blasters
- Kylo Ren
- Trackless vehicles
- Feeling like part of the story
Potential concerns include:
- Being “captured”
- Intimidating First Order officers
- Huge numbers of stormtroopers
- Darkness
- Loud battle sounds
- Kylo Ren
- Sudden effects
- The final drop
Dad’s kid verdict
For a Star Wars-loving seven-year-old, this may be the attraction they talk about for years.
For a sensitive four-year-old who has barely reached 40 inches, this can be a lot.

Is Rise of the Resistance Scary?
Disneyland With Dad scare rating: 4 out of 5
Disney officially categorizes Rise of the Resistance as Scary, and I think that is worth taking seriously with younger kids.
Not because the attraction resembles a haunted house.
It does not.
The intensity comes from how convincingly Disney makes the situation feel real.
Potentially scary moments include:
- Capture by the First Order
- Walking past rows of stormtroopers
- Stern First Order officers
- A dark interrogation room
- Kylo Ren
- Blaster fire
- Explosions
- AT-AT walkers
- Sudden vehicle movement
- The final escape sequence
Dad’s advice
If your child is nervous about Star Wars villains, do not tell them:
“It isn’t scary.”
Instead say:
“The bad guys pretend to capture us, and then we escape.”
That gives them the story in advance without ruining the attraction.

How Big Is the Drop on Rise of the Resistance?
Disneyland With Dad drop rating: 2 out of 5
The drop is short.
Rise of the Resistance does not have anything remotely comparable to the 50-foot plunge on Tiana’s Bayou Adventure.
Near the finale, the escape vehicle enters an escape pod and suddenly drops while the attraction transitions into a simulator-style sequence.
It happens quickly.
Dad’s comparison
Think: one brief surprise drop
rather than: drop ride.
For many kids, the anticipation is worse than the actual movement.
Does Rise of the Resistance Have Big Drops?
No.
Disney categorizes the attraction as having Small Drops.
There is one memorable vertical drop during the finale, but the attraction is not built around repeated falling sensations.
If your child can handle Big Thunder Mountain but dislikes giant flume drops, Rise may still be completely manageable.

Is Rise of the Resistance Bad for Motion Sickness?
Disneyland With Dad motion-sickness warning: 2 out of 5
Usually not.
Rise uses multiple ride systems, but most of the experience does not behave like a traditional simulator.
The trackless vehicle:
- Moves forward
- Turns
- Rotates
- Travels backward
- Accelerates briefly
The finale combines movement and projected imagery, but it is relatively short.
Dad’s advice
For most motion-sensitive guests, Smugglers Run and Star Tours are much bigger concerns.
Rise of the Resistance can still cause problems for particularly sensitive riders, but motion sickness is not usually the main reason people skip it.
The First Order Capture Is the Scariest Part for Kids
This deserves its own section because parents often worry more about the drop than they should.
The drop is over in seconds.
The First Order capture lasts much longer.
Guests leave the Resistance transport and suddenly enter an enormous Star Destroyer hangar filled with stormtroopers.
Then First Order officers begin directing groups toward interrogation rooms.
They stay in character.
For adults, it is incredible.
For a nervous five-year-old, being sternly ordered down a hallway by someone dressed as a First Order officer may feel considerably more real than Mom or Dad expected.
Dad’s tip
Prepare young children for the story, not just the ride mechanics.
Tell them:
- The stormtroopers are pretending
- The First Order will capture you
- Resistance friends will rescue you
- You escape at the end
Knowing what is happening can completely change the experience.

How Long Is Rise of the Resistance?
Rise of the Resistance is difficult to time like a normal attraction because the experience begins before the final ride vehicle.
Once the major show experience begins, plan on roughly 18 minutes, although the total time from entering the queue to exiting depends heavily on standby wait, operational pauses and boarding flow.
That makes Rise feel substantially longer and more complete than a conventional four- or five-minute ride.
Dad’s planning note
A posted 45-minute wait does not mean you will be back outside in 45 minutes.
You still have a substantial attraction experience after reaching the front of the queue.
The Best Time to Ride Rise of the Resistance
Rise deserves more strategy than almost any other Disneyland attraction.
Dad’s standby strategy
| Posted standby wait | Recommendation |
| 0–30 minutes | Ride immediately |
| 30–45 minutes | Excellent |
| 45–60 minutes | Very reasonable |
| 60–75 minutes | Fine if this is a major priority |
| 75–90 minutes | Consider Lightning Lane |
| More than 90 minutes | Usually look for another opportunity |
Should you rope drop Rise?
It can be an excellent rope-drop strategy.
There is one major complication:
Rise of the Resistance is a complex attraction.
If it is temporarily unavailable at park opening, your carefully designed plan suddenly becomes a hike through Galaxy’s Edge.
Dad’s rope-drop strategy
If Rise is operating and you are near the front of the morning crowd, go for it.
If it is down, pivot immediately.
Do not stand outside refreshing the app for 45 minutes while everyone else rides Disneyland.

Does Rise of the Resistance Have Lightning Lane?
Yes.
Rise of the Resistance is currently a Lightning Lane Single Pass attraction.
It is not included with Lightning Lane Multi Pass.
Guests can purchase a separate Single Pass for Rise, subject to current availability and pricing. Lightning Lane Premier Pass includes one-time access to Rise.
Is Lightning Lane Single Pass worth it?
It can be.
I would consider it when:
- Rise is a must-do attraction
- Standby consistently exceeds an hour
- You have limited time at Disneyland
- You do not want to gamble on rope drop
- Someone in the family will be devastated if you miss it
Dad’s verdict
If you are going to pay separately for one attraction at Disneyland, Rise of the Resistance makes a stronger argument than almost anything else.
Does Rise of the Resistance Have Single Rider?
No.
Disney does not currently offer a dedicated Single Rider line for Rise of the Resistance.
Your normal choices are:
- Standby
- Lightning Lane Single Pass
- Lightning Lane Premier Pass
- Rider Switch when applicable
Does Rise of the Resistance Have Rider Switch?
Yes.
Disney currently offers Rider Switch for Rise of the Resistance.
This is particularly useful for families with:
- A child under 40 inches
- A child who does not want to ride
- Another qualifying circumstance under Disney’s current Rider Switch rules
Dad’s tip
Bring the entire group to the attraction entrance before splitting up.
A Cast Member will explain the current procedure and identify who is riding first and who is waiting with the non-rider.

Accessibility Information
Disney currently requires guests to transfer from a wheelchair or ECV to experience Rise of the Resistance.
Important considerations include:
- 40-inch minimum height
- Transfer into the final ride vehicle required
- Walking and standing during portions of the experience
- Multiple attraction environments
- Dark scenes
- Loud audio
- Small drop
- Trackless movement
- Rider Switch available
- Service animals may not ride
Because Rise involves several different phases rather than one simple loading platform, guests with specific mobility concerns should speak with a Cast Member before entering.
What Happens on Rise of the Resistance?
Spoiler warning: The following section describes the basic attraction experience.
Guests begin at a Resistance base on Batuu.
A mission briefing prepares recruits to leave the planet and rendezvous with Resistance forces.
You then board a transport vessel.
Things do not go according to plan.
The First Order intercepts the transport and pulls it aboard a Star Destroyer.
The doors open.
And this is where Rise of the Resistance goes from “great queue” to “what exactly did Disney build here?”
Guests step into an enormous hangar filled with stormtroopers.
First Order personnel direct prisoners toward detention cells.
Eventually, Resistance forces arrange an escape.
Guests board trackless transport vehicles and race through the Star Destroyer.
Along the way you encounter:
- Stormtroopers
- Probe droids
- AT-AT walkers
- Blaster fire
- Kylo Ren
- Starship combat
The escape eventually reaches a launch pod.
There is a brief drop.
Then the attraction transitions into a high-speed escape back toward Batuu.
Parent Tips
- Measure borderline kids before the trip.
- Remember that 40 inches tall does not automatically mean emotionally ready.
- Prepare nervous kids for being captured by the First Order.
- Explain that the First Order Cast Members are pretending.
- Tell kids there is one small surprise drop near the end.
- Do not describe Rise as a roller coaster—it is not.
- Motion sickness is usually less of a concern than on Smugglers Run or Star Tours.
- Use Rider Switch if someone is too short or does not want to ride.
- Consider Lightning Lane Single Pass if this is your family’s must-do attraction.
- If you rope drop Rise and it is down, pivot quickly.
- Allow extra time beyond the posted wait because the attraction experience itself is lengthy.
- Do not skip the preshow mentally—the story begins before the final ride vehicle.
- Let Star Wars-loving kids absorb the Star Destroyer hangar instead of immediately rushing forward.
- If a stormtrooper asks why you are smiling, remember that you are technically a prisoner.

Rise of the Resistance vs. Smugglers Run
These are the two major rides in Galaxy’s Edge, but they do completely different things.
Choose Rise of the Resistance when:
- You want the biggest Star Wars experience
- Story and immersion matter most
- Your family prefers physical sets to simulator screens
- Motion sickness is a concern
- You only have time for one Star Wars attraction
- Star Wars villains and battles sound exciting
Choose Smugglers Run when:
- Flying the Millennium Falcon is the priority
- Kids love interactive rides
- Your family wants assigned jobs
- Repeatability matters
- Single Rider is useful
Dad’s verdict
Best overall attraction: Rise of the Resistance.
Best interactive attraction: Smugglers Run.
Best plan: Do both.
Rise of the Resistance vs. Star Tours
Both involve Star Wars battles, but they are dramatically different experiences.
Rise of the Resistance
- Multiple ride systems
- Physical sets
- Walk-through portions
- Trackless vehicle
- Small drop
- 40-inch minimum
- Lightning Lane Single Pass
- Much longer experience
Star Tours
- Traditional motion simulator
- 40-inch minimum
- Randomized destinations and characters
- Higher motion-sickness risk
- Lightning Lane Multi Pass
- Shorter experience
Dad’s verdict
Better overall attraction: Rise.
Better for quickly getting a dose of Star Wars: Star Tours.
Better for motion-sensitive riders: Usually Rise.
Star Wars: Rise of the Resistance History
Star Wars: Rise of the Resistance opened at Disneyland on January 17, 2020, several months after Galaxy’s Edge itself debuted.
Smugglers Run had opened with the land in May 2019, but Rise followed later because of the attraction’s extraordinary complexity.
That complexity is easy to understand once you experience it.
Rise does not rely on one ride system. It combines multiple environments and forms of transportation into one continuous narrative.
It also represents an important shift in Disney attraction design.
Instead of simply telling guests a story while they pass scenes, Rise makes guests participants in the story.
You join the Resistance.
You are captured.
You escape.
The ride vehicle is almost secondary.

Rise of the Resistance History and Trivia
- Rise of the Resistance opened at Disneyland on January 17, 2020.
- Star Wars: Galaxy’s Edge had opened several months earlier in May 2019.
- The attraction uses multiple ride systems.
- Riders must be at least 40 inches tall.
- Disney currently classifies the attraction as Small Drops, Thrill Rides, Dark, Loud and Scary.
- The experience includes a Resistance transport ship.
- Guests are captured aboard a First Order Star Destroyer.
- The Star Destroyer hangar includes a large formation of stormtroopers.
- The final ride portion uses trackless vehicles.
- Guests encounter AT-AT walkers.
- Kylo Ren appears during the escape.
- The attraction includes a brief vertical drop.
- Rise currently offers Rider Switch.
- It does not currently have Single Rider.
- Rise is currently Disneyland’s Lightning Lane Single Pass attraction.
- Lightning Lane Multi Pass does not include Rise.
- Lightning Lane Premier Pass does include Rise.
What Is Near Rise of the Resistance?
Nearby attractions and experiences
- Millennium Falcon: Smugglers Run
- Star Wars: Galaxy’s Edge Guide
- Star Wars Datapad Guide
- Fire of the Rising Moons
- Shadows of Memory: A Skywalker Saga
Nearby food
- Docking Bay 7 Food and Cargo
- Ronto Roasters
- Milk Stand
- Oga’s Cantina
Dad’s planning suggestion
For a first visit, give Galaxy’s Edge time to breathe.
A strong sequence is:
Rise of the Resistance → explore Black Spire Outpost → eat or snack → Millennium Falcon: Smugglers Run
Do not experience one of Disneyland’s most detailed lands entirely while speed-walking between two ride entrances.

Frequently Asked Questions
Guests must be at least 40 inches (102 cm) tall.
It can be for younger children. Disney officially categorizes the attraction as Scary, and Disneyland With Dad gives it a 4 out of 5 scare rating because of the First Order capture, stormtroopers, Kylo Ren, darkness and battle effects.
Yes, but Disney categorizes them as Small Drops. The most noticeable is one short vertical drop near the finale.
No. The drop is brief and happens only once.
No. Tiana’s has a much larger physical plunge.
No.
Only portions use simulator-like effects. The attraction combines several different ride and show systems rather than functioning as a conventional motion simulator.
Usually less so than Smugglers Run or Star Tours. Disneyland With Dad gives it a 2 out of 5 motion-sickness warning.
The main experience takes roughly 18 minutes, although the total time required depends heavily on the standby queue and attraction operations.
Yes for adventurous kids who meet the 40-inch height requirement. More sensitive children may find the First Order scenes intense.
Yes. Lots of them.
Yes.
Yes. The attraction includes a major scene featuring full-scale-looking AT-AT walkers.
Yes. Rise currently offers Lightning Lane Single Pass and is also included with Premier Pass.
No.
No dedicated Single Rider line is currently offered.
Yes.
Disney requires guests to transfer from a wheelchair or ECV to experience the ride portion.
No. Disney currently lists Rise among Disneyland attractions where service animals may not ride.
It can be one of Disneyland’s strongest rope-drop strategies when the attraction is operating normally. Have a backup plan in case it is temporarily unavailable.
It can be, especially if Rise is a must-do attraction and standby waits are long.
January 17, 2020.
No. Galaxy’s Edge opened in May 2019, while Rise followed in January 2020.
Disneyland With Dad chooses Rise of the Resistance as the better overall attraction. Smugglers Run wins for interactivity and repeatability.
Yes—more than most Disneyland attractions.
Disneyland With Dad is comfortable with roughly 60 minutes. At 75 to 90 minutes, Lightning Lane Single Pass or another opportunity becomes much more attractive.
Check Current Attraction Information
Star Wars: Rise of the Resistance currently requires riders to be 40 inches (102 cm) or taller. Disney classifies the attraction as Small Drops, Thrill Rides, Dark, Loud and Scary and currently offers Rider Switch.
Rise is currently a Lightning Lane Single Pass attraction and is also included with Lightning Lane Premier Pass. It is not included with Lightning Lane Multi Pass.
Guests using wheelchairs or ECVs must transfer to experience the attraction.
Official attraction details checked: August 14, 2026
Last personally ridden: August, 2026
About Disneyland With Dad
Disneyland With Dad helps families plan more enjoyable Disneyland visits with practical ride advice, parent-focused tips and firsthand park experience. Our ratings consider young children, multigenerational groups, wait-time value, scare factors, sensory concerns, physical demands and the realities of navigating Disneyland as a family.
Disneyland With Dad is an independent planning resource and is not affiliated with, sponsored by or endorsed by The Walt Disney Company. Attraction information, height requirements, operating procedures, Lightning Lane offerings and accessibility policies can change without notice.











































